Lua/Shared/SharedObject
From JC2-MP Documentation
Description
SharedObject is an object storage, useful for sharing data with other modules.
If created on server – only accessible to server modules. Likewise with client.
Can be used to keep data between module reloads, as it is not automatically removed on module unload.
If you need to keep data synced with all players, see NetworkObject.
Static functions
Returns
Prototype
SharedObject
Create(string, table)
SharedObject
Create(string)
SharedObject
GetByName(string)
Functions
Returns
Prototype
number
GetId()
string
GetName()
object
GetValue(string, object)
object
GetValue(string)
table
GetValues()
Remove()
SetValue(string, object)